app/cards/promo/black_market.js
BlackMarket = class BlackMarket extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let black_market_card_buyer = new BlackMarketCardBuyer(game, player_cards)
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal(game.revealed_black_market, game.revealed_black_market)
let eligible_treasures = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_treasures) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of treasures to play:',
cards: eligible_treasures,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(BlackMarket.choose_treasures)
}
let eligible_buys = black_market_card_buyer.purchasable_cards()
if (_.size(eligible_buys) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to buy (or none to skip):',
cards: eligible_buys,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, black_market_card_buyer)
turn_event_processor.process(BlackMarket.buy_card)
} else {
game.log.push(` but there are no eligible cards to buy`)
}
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
black_market_card_buyer.return_unpurchased_cards()
}
static choose_treasures(game, player_cards, selected_cards, black_market) {
if (!_.isEmpty(selected_cards)) {
let non_bulk_playable_treasures = _.difference(_.map(selected_cards, 'name'), AllCoinPlayer.bulk_playable_treasures())
if (!_.isEmpty(non_bulk_playable_treasures && _.size(selected_cards) > 1)) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'sort_cards',
instructions: 'Choose order to play treasures: (leftmost will be first)',
cards: selected_cards
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, black_market)
turn_event_processor.process(BlackMarket.play_treasures)
} else {
BlackMarket.play_treasures(game, player_cards, selected_cards, black_market)
}
}
}
static play_treasures(game, player_cards, ordered_cards, black_market) {
_.each(ordered_cards, function(card) {
let card_player = new CardPlayer(game, player_cards, card, black_market)
card_player.play(true)
})
}
static buy_card(game, player_cards, selected_cards, black_market_card_buyer) {
if (!_.isEmpty(selected_cards)) {
black_market_card_buyer.buy_from_black_market(selected_cards[0])
} else {
game.log.push(` but chooses not to buy anything`)
}
}
}