app/cards/promo/captain.js
Captain = class Captain extends Duration {
types() {
return ['action', 'duration', 'command']
}
coin_cost() {
return 6
}
play(game, player_cards, card_player) {
this.choose_action(game, player_cards, card_player.card)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
duration(game, player_cards, captain) {
this.choose_action(game, player_cards, captain)
}
choose_action(game, player_cards, captain) {
let eligible_cards = _.filter(game.cards, (card) => {
return card.count > 0 && card.supply && _.includes(_.words(card.top_card.types), 'action') && !_.includes(_.words(card.top_card.types), 'command') && !_.includes(_.words(card.top_card.types), 'duration') && CardCostComparer.coin_less_than(game, card.top_card, 5)
})
eligible_cards = _.map(eligible_cards, (card) => {
return _.clone(card.top_card)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
instructions: `Choose a card to play:`,
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, captain)
turn_event_processor.process(Captain.play_card)
} else if (_.size(eligible_cards) === 1) {
Captain.play_card(game, player_cards, eligible_cards, captain)
} else {
game.log.push(` but there are no available cards to copy`)
}
}
static play_card(game, player_cards, selected_cards, captain) {
let card_player = new CardPlayer(game, player_cards, selected_cards[0], captain)
card_player.play(true, false)
}
}