app/cards/promo/walled_village.js
WalledVillage = class WalledVillage extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
start_cleanup_event(game, player_cards, walled_village) {
let actions_in_play = _.size(_.filter(player_cards.in_play, (card) => {
return _.includes(_.words(card.types), 'action')
}))
if (actions_in_play < 3) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Put ${CardView.render(walled_village)} On Top of Deck?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, walled_village)
turn_event_processor.process(WalledVillage.put_on_deck)
}
}
static put_on_deck(game, player_cards, response, walled_village) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
if (card_mover.move(player_cards.in_play, player_cards.deck, walled_village)) {
game.log.push(`<strong>${player_cards.username}</strong> puts ${CardView.render(walled_village)} on top of their deck`)
}
}
}
}