app/cards/prosperity/city.js
City = class City extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let empty_pile_count = _.size(_.filter(game.cards, function(game_card) {
return game_card.count === 0 && game_card.supply
}))
let cards = empty_pile_count > 0 ? 2 : 1
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(cards)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
if (empty_pile_count > 1) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
}
}
}