app/cards/prosperity/hoard.js
Hoard = class Hoard extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 6
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(2, false)
}
buy_event(buyer) {
let card_gainer = new CardGainer(buyer.game, buyer.player_cards, 'discard', 'Gold')
card_gainer.gain()
}
}