app/cards/prosperity/loan.js
Loan = class Loan extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 3
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1)
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
if (!_.isEmpty(revealed_cards)) {
return _.includes(_.words(_.last(revealed_cards).types), 'treasure')
} else {
return false
}
})
let revealed_treasure = _.find(player_cards.revealed, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
if (revealed_treasure) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Trash or Discard ${CardView.render(revealed_treasure)}:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Discard', value: 'discard'},
{text: 'Trash', value: 'trash'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, revealed_treasure)
turn_event_processor.process(Loan.process_response)
} else {
game.log.push(` but does not have any treasures in their deck`)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
static process_response(game, player_cards, response, revealed_treasure) {
if (response[0] === 'trash') {
let card_trasher = new CardTrasher(game, player_cards, 'revealed', revealed_treasure)
card_trasher.trash()
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed', revealed_treasure)
card_discarder.discard()
}
}
}