app/cards/prosperity/mint.js
Mint = class Mint extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a treasure to reveal (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Mint.reveal_card)
} else {
game.log.push(` but does not reveal a treasure`)
}
}
static reveal_card(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal(player_cards.hand, selected_cards)
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
} else {
game.log.push(` but does not reveal a treasure`)
}
}
buy_event(buyer) {
let treasures_to_trash = _.filter(buyer.player_cards.in_play, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
let card_trasher = new CardTrasher(buyer.game, buyer.player_cards, 'in_play', treasures_to_trash)
card_trasher.trash()
}
}