jcbantuelle/dominion-meteor

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app/cards/prosperity/rabble.js

Summary

Maintainability
A
3 hrs
Test Coverage
Rabble = class Rabble extends Card {

  types() {
    return ['action', 'attack']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(3)

    let player_attacker = new PlayerAttacker(game, this)
    player_attacker.attack(player_cards)
  }

  attack(game, player_cards) {
    if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
      game.log.push(`  but has no cards in deck`)
    } else {
      let card_revealer = new CardRevealer(game, player_cards)
      card_revealer.reveal_from_deck(3)

      let discarded_cards = _.filter(player_cards.revealed, function(card) {
        return _.includes(_.words(card.types), 'action') || _.includes(_.words(card.types), 'treasure')
      })

      let card_discarder = new CardDiscarder(game, player_cards, 'revealed', discarded_cards)
      card_discarder.discard()

      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)

      let card_returner = new CardReturner(game, player_cards)
      card_returner.return_to_deck(player_cards.revealed)
    }
  }

}