app/cards/prosperity/rabble.js
Rabble = class Rabble extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(3)
let discarded_cards = _.filter(player_cards.revealed, function(card) {
return _.includes(_.words(card.types), 'action') || _.includes(_.words(card.types), 'treasure')
})
let card_discarder = new CardDiscarder(game, player_cards, 'revealed', discarded_cards)
card_discarder.discard()
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed)
}
}
}