app/cards/prosperity/royal_seal.js
RoyalSeal = class RoyalSeal extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(2, false)
}
gain_event(gainer) {
let turn_event_id = TurnEventModel.insert({
game_id: gainer.game._id,
player_id: gainer.player_cards.player_id,
username: gainer.player_cards.username,
type: 'choose_yes_no',
instructions: `Put ${CardView.render(gainer.gained_card)} on top of your deck?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id, gainer)
turn_event_processor.process(RoyalSeal.put_on_deck)
}
static put_on_deck(game, player_cards, response, gainer) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
if (card_mover.move(player_cards[gainer.destination], player_cards.deck, gainer.gained_card)) {
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(gainer.gained_card)} on top of their deck`)
gainer.destination = 'deck'
}
}
}
}