jcbantuelle/dominion-meteor

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app/cards/prosperity/royal_seal.js

Summary

Maintainability
C
1 day
Test Coverage
RoyalSeal = class RoyalSeal extends Card {

  types() {
    return ['treasure']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards) {
    let coin_gainer = new CoinGainer(game, player_cards)
    coin_gainer.gain(2, false)
  }

  gain_event(gainer) {
    let turn_event_id = TurnEventModel.insert({
      game_id: gainer.game._id,
      player_id: gainer.player_cards.player_id,
      username: gainer.player_cards.username,
      type: 'choose_yes_no',
      instructions: `Put ${CardView.render(gainer.gained_card)} on top of your deck?`,
      minimum: 1,
      maximum: 1
    })
    let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id, gainer)
    turn_event_processor.process(RoyalSeal.put_on_deck)
  }

  static put_on_deck(game, player_cards, response, gainer) {
    if (response === 'yes') {
      let card_mover = new CardMover(game, player_cards)
      if (card_mover.move(player_cards[gainer.destination], player_cards.deck, gainer.gained_card)) {
        game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> puts ${CardView.render(gainer.gained_card)} on top of their deck`)
        gainer.destination = 'deck'
      }
    }
  }

}