app/cards/prosperity/trade_route.js
TradeRoute = class TradeRoute extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(TradeRoute.trash_card)
} else if (_.size(player_cards.hand) === 1) {
TradeRoute.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but there are no cards in hand`)
}
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(game.trade_route_tokens)
}
gain_event(gainer, trade_route) {
gainer.supply_pile.has_trade_route_token = false
gainer.game.trade_route_tokens += 1
gainer.game.log.push(` The ${CardView.render(gainer.gained_card)} Coin token is moved to the ${CardView.render(trade_route)} mat`)
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}