app/cards/prosperity/vault.js
Vault = class Vault extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of cards to discard:',
cards: player_cards.hand,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Vault.discard_cards_for_coins)
} else {
game.log.push(` but there are no cards in hand`)
}
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, function(cards) {
GameModel.update(game._id, game)
if (!_.isEmpty(cards.hand)) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: cards.player_id,
username: cards.username,
type: 'choose_yes_no',
instructions: 'Discard 2 cards?',
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, cards, turn_event_id)
turn_event_processor.process(Vault.choose_discard)
} else {
game.log.push(` <strong>${cards.username} does not have any cards in hand`)
}
})
}
static discard_cards_for_coins(game, player_cards, selected_cards, card_player) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not discard anything`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(_.size(selected_cards))
}
}
static choose_discard(game, player_cards, response) {
if (response === 'yes') {
if (_.size(player_cards.hand) < 3) {
Vault.discard_cards_for_draw(game, player_cards, player_cards.hand)
} else {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 2 cards to discard:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Vault.discard_cards_for_draw)
}
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to discard`)
}
}
static discard_cards_for_draw(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
if (_.size(selected_cards) > 1) {
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(1)
}
PlayerCardsModel.update(game._id, player_cards)
}
}