app/cards/prosperity/venture.js
Venture = class Venture extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1, false)
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
if (!_.isEmpty(revealed_cards)) {
return _.includes(_.words(_.last(revealed_cards).types), 'treasure')
} else {
return false
}
})
let non_treasures = _.filter(player_cards.revealed, (card) => {
return !_.includes(_.words(card.types), 'treasure')
})
let card_discarder = new CardDiscarder(game, player_cards, 'revealed', non_treasures)
card_discarder.discard()
if (_.isEmpty(player_cards.revealed)) {
game.log.push(` but there is no treasure to play`)
} else {
let card_player = new CardPlayer(game, player_cards, player_cards.revealed[0])
card_player.play(true, true, 'revealed')
}
}
}