app/cards/renaissance/acting_troupe.js
ActingTroupe = class ActingTroupe extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let villager_gainer = new VillagerGainer(game, player_cards)
villager_gainer.gain(4)
let card_trasher = new CardTrasher(game, player_cards, 'in_play', card_player.card)
card_trasher.trash()
}
}