app/cards/renaissance/border_guard.js
BorderGuard = class BorderGuard extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards) {
let lantern = _.find(player_cards.artifacts, (artifact) => {
return artifact.name === 'Lantern'
})
let card_count_to_reveal = lantern ? 3 : 2
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(card_count_to_reveal)
let card_mover = new CardMover(game, player_cards)
if (_.size(player_cards.revealed) === 1) {
card_mover.move_all(player_cards.revealed, player_cards.hand)
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(player_cards.revealed)} in their hand`)
} else {
let gain_artifact = _.size(player_cards.revealed) === card_count_to_reveal && _.every(player_cards.revealed, function(card) {
return _.includes(_.words(card.types), 'action')
})
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to put in hand:`,
cards: player_cards.revealed,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, gain_artifact)
let chosen_card = turn_event_processor.process(BorderGuard.put_card_in_hand)
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(chosen_card)} in their hand`)
card_mover.move(player_cards.revealed, player_cards.hand, chosen_card)
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
if (gain_artifact) {
let horn = _.find(player_cards.artifacts, (artifact) => {
return artifact.name === 'Horn'
})
if (lantern && horn) {
game.log.push(` <strong>${player_cards.username}</strong> already has ${CardView.render(lantern)} and ${CardView.render(horn)}`)
} else {
let artifact_name
if (lantern || horn) {
artifact_name = lantern ? 'Horn' : 'Lantern'
} else {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let artifacts = [(new Lantern()).to_h(), (new Horn()).to_h()]
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose which Artifact to take:',
cards: artifacts,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
artifact_name = turn_event_processor.process(BorderGuard.choose_artifact)
}
let card_mover = new CardMover(game, player_cards)
card_mover.take_unique_card('artifacts', artifact_name)
}
}
}
}
}
static put_card_in_hand(game, player_cards, selected_cards) {
return selected_cards[0]
}
static choose_artifact(game, player_cards, selected_cards) {
return selected_cards[0].name
}
discard_event(discarder, border_guard) {
let turn_event_id = TurnEventModel.insert({
game_id: discarder.game._id,
player_id: discarder.player_cards.player_id,
username: discarder.player_cards.username,
type: 'choose_yes_no',
instructions: `Put ${CardView.render(border_guard)} On Top of Deck?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(discarder.game, discarder.player_cards, turn_event_id, border_guard)
let response = turn_event_processor.process(BorderGuard.put_on_deck)
if (response === 'yes') {
let card_mover = new CardMover(discarder.game, discarder.player_cards)
if (card_mover.move(discarder.player_cards.in_play, discarder.player_cards.deck, border_guard)) {
discarder.game.log.push(`<strong>${discarder.player_cards.username}</strong> puts ${CardView.render(border_guard)} on top of their deck`)
discarder.game.turn.discarded_border_guard = true
}
}
}
static put_on_deck(game, player_cards, response) {
return response
}
}