app/cards/renaissance/ducat.js
Ducat = class Ducat extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 2
}
play(game, player_cards) {
let coffer_gainer = new CofferGainer(game, player_cards)
coffer_gainer.gain(1)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
}
gain_event(gainer) {
let copper = _.find(gainer.player_cards.hand, function (card) {
return card.name === 'Copper'
})
if (copper) {
let turn_event_id = TurnEventModel.insert({
game_id: gainer.game._id,
player_id: gainer.player_cards.player_id,
username: gainer.player_cards.username,
type: 'choose_yes_no',
instructions: `Trash a ${CardView.render(copper)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id, copper)
turn_event_processor.process(Ducat.trash_copper)
} else {
gainer.game.log.push(` but does not trash a ${CardView.render(new Copper())}`)
}
}
static trash_copper(game, player_cards, response, copper) {
if (response === 'yes') {
let card_trasher = new CardTrasher(game, player_cards, 'hand', copper)
card_trasher.trash()
} else {
game.log.push(` but does not trash a ${CardView.render(copper)}`)
}
}
}