app/cards/renaissance/flag_bearer.js
FlagBearer = class FlagBearer extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
}
gain_event(gainer, flag_bearer) {
this.take_flag(gainer.game, gainer.player_cards)
}
trash_event(trasher, flag_bearer) {
this.take_flag(trasher.game, trasher.player_cards)
}
take_flag(game, player_cards) {
let card_mover = new CardMover(game, player_cards)
card_mover.take_unique_card('artifacts', 'Flag')
}
}