app/cards/renaissance/hideout.js
Hideout = class Hideout extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Trash a card:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Hideout.trash_card)
} else if (_.size(player_cards.hand) === 1) {
Hideout.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but has no cards in hand`)
}
}
static trash_card(game, player_cards, selected_cards) {
let card_types = _.words(selected_cards[0].types)
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
if (_.includes(card_types, 'victory')) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
card_gainer.gain()
}
}
}