app/cards/renaissance/mountain_village.js
MountainVillage = class MountainVillage extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
if (_.size(player_cards.discard) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to put in hand:',
cards: player_cards.discard,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(MountainVillage.put_in_hand)
} else if (_.size(player_cards.discard) === 1) {
MountainVillage.put_in_hand(game, player_cards, player_cards.discard)
} else {
game.log.push(` but the discard pile is empty`)
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
}
}
static put_in_hand(game, player_cards, selected_cards) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.discard, player_cards.hand, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> puts a card in hand from their discard`)
}
}