app/cards/renaissance/old_witch.js
OldWitch = class OldWitch extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
card_gainer.gain()
let curse = _.find(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'curse')
})
if (curse) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Trash ${CardView.render(curse)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, curse)
turn_event_processor.process(OldWitch.trash_curse)
}
}
static trash_curse(game, player_cards, response, curse) {
if (response === 'yes') {
let card_trasher = new CardTrasher(game, player_cards, 'hand', curse)
card_trasher.trash()
}
}
}