jcbantuelle/dominion-meteor

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app/cards/renaissance/old_witch.js

Summary

Maintainability
C
7 hrs
Test Coverage
OldWitch = class OldWitch extends Card {

  types() {
    return ['action', 'attack']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(3)

    let player_attacker = new PlayerAttacker(game, this)
    player_attacker.attack(player_cards)
  }

  attack(game, player_cards) {
    let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
    card_gainer.gain()

    let curse = _.find(player_cards.hand, function(card) {
      return _.includes(_.words(card.types), 'curse')
    })

    if (curse) {
      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_yes_no',
        instructions: `Trash ${CardView.render(curse)}?`,
        minimum: 1,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, curse)
      turn_event_processor.process(OldWitch.trash_curse)
    }
  }

  static trash_curse(game, player_cards, response, curse) {
    if (response === 'yes') {
      let card_trasher = new CardTrasher(game, player_cards, 'hand', curse)
      card_trasher.trash()
    }
  }

}