app/cards/renaissance/patron.js
Patron = class Patron extends Card {
types() {
return this.capitalism_types(['action', 'reaction'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let villager_gainer = new VillagerGainer(game, player_cards)
villager_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
}
reveal_event(revealer, patron) {
let coffer_gainer = new CofferGainer(revealer.game, revealer.player_cards, patron)
coffer_gainer.gain(1)
}
}