app/cards/renaissance/projects/cathedral.js
Cathedral = class Cathedral extends Project {
coin_cost() {
return 3
}
start_turn_event(game, player_cards, cathedral) {
game.log.push(`<strong>${player_cards.username}</strong> resolves ${CardView.render(cathedral)}`)
GameModel.update(game._id, game)
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Trash a card:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Cathedral.trash_card)
} else if (_.size(player_cards.hand) === 1) {
Cathedral.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but has no cards in hand`)
}
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}