app/cards/renaissance/projects/city_gate.js
CityGate = class CityGate extends Project {
coin_cost() {
return 3
}
start_turn_event(game, player_cards, city_gate) {
let card_drawer = new CardDrawer(game, player_cards, undefined, city_gate)
card_drawer.draw(1)
if (_.size(player_cards.hand) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to put on top of your deck:`,
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(CityGate.return_to_deck)
} else if (_.size(player_cards.hand) === 1) {
CityGate.return_to_deck(game, player_cards, player_cards.hand)
} else {
game.log.push(` but <strong>${player_cards.username}</strong> has no cards in their hand`)
}
}
static return_to_deck(game, player_cards, selected_cards) {
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.hand, selected_cards)
}
}