app/cards/renaissance/projects/crop_rotation.js
CropRotation = class CropRotation extends Project {
coin_cost() {
return 6
}
start_turn_event(game, player_cards, crop_rotation) {
game.log.push(`<strong>${player_cards.username}</strong> resolves ${CardView.render(crop_rotation)}`)
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'victory')
})
if (_.size(eligible_cards) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to discard: (or none to skip)`,
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(CropRotation.discard_card)
} else {
game.log.push(` but chooses not to discard a victory card`)
}
}
static discard_card(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(2)
} else {
game.log.push(` but chooses not to discard a victory card`)
}
}
}