app/cards/renaissance/projects/exploration.js
Exploration = class Exploration extends Project {
coin_cost() {
return 4
}
end_buy_event(game, player_cards, exploration) {
let coffer_gainer = new CofferGainer(game, player_cards, exploration)
coffer_gainer.gain(1)
let villager_gainer = new VillagerGainer(game, player_cards, exploration)
villager_gainer.gain(1)
}
}