app/cards/renaissance/projects/innovation.js
Innovation = class Innovation extends Project {
coin_cost() {
return 6
}
gain_event(gainer, innovation) {
gainer.game.log.push(`<strong>${gainer.player_cards.username}</strong> resolves ${CardView.render(innovation)}`)
let turn_event_id = TurnEventModel.insert({
game_id: gainer.game._id,
player_id: gainer.player_cards.player_id,
username: gainer.player_cards.username,
type: 'choose_yes_no',
instructions: `Set ${CardView.render(gainer.gained_card)} aside?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id)
let choice = turn_event_processor.process(Innovation.set_aside)
if (choice === 'yes') {
let card_mover = new CardMover(gainer.game, gainer.player_cards)
if (card_mover.move(gainer.player_cards[gainer.destination], gainer.player_cards.aside, gainer.gained_card)) {
gainer.game.log.push(` <strong>${gainer.player_cards.username}</strong> sets aside ${CardView.render(gainer.gained_card)}`)
let card_player = new CardPlayer(gainer.game, gainer.player_cards, gainer.gained_card)
card_player.play(true, true, 'aside')
}
} else {
gainer.game.log.push(` but chooses not to set aside ${CardView.render(gainer.gained_card)}`)
}
}
static set_aside(game, player_cards, response) {
return response
}
}