app/cards/renaissance/projects/sinister_plot.js
SinisterPlot = class SinisterPlot extends Project {
coin_cost() {
return 4
}
start_turn_event(game, player_cards, sinister_plot) {
game.log.push(`<strong>${player_cards.username}</strong> resolves ${CardView.render(sinister_plot)}`)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Add a token', value: 'token'},
{text: `Remove tokens for +${player_cards.sinister_plot_tokens} cards`, value: 'draw'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let choice = turn_event_processor.process(SinisterPlot.choose_option)
if (choice === 'draw') {
let token_text = player_cards.sinister_plot_tokens === 1 ? 'token' : 'tokens'
game.log.push(` <strong>${player_cards.username}</strong> removes ${player_cards.sinister_plot_tokens} ${token_text}`)
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(player_cards.sinister_plot_tokens)
player_cards.sinister_plot_tokens = 0
} else {
game.log.push(` <strong>${player_cards.username}</strong> adds a token to ${CardView.render(sinister_plot)}`)
player_cards.sinister_plot_tokens += 1
}
}
static choose_option(game, player_cards, response) {
return response[0]
}
}