app/cards/renaissance/research.js
Research = class Research extends Duration {
types() {
return ['action', 'duration']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let trashed_cards = []
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Trash a card:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
trashed_cards = turn_event_processor.process(Research.trash_card)
} else if (_.size(player_cards.hand) === 1) {
trashed_cards = Research.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but has no cards in hand`)
}
if (!_.isEmpty(trashed_cards)) {
let coin_cost = CostCalculator.calculate(game, trashed_cards[0])
let card_trasher = new CardTrasher(game, player_cards, 'hand', trashed_cards)
card_trasher.trash()
if (coin_cost > 0) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(coin_cost, false)
if (!_.isEmpty(player_cards.revealed)) {
let card_text = _.size(player_cards.revealed) === 1 ? 'card' : 'cards'
game.log.push(` <strong>${player_cards.username}</strong> sets aside the top ${_.size(player_cards.revealed)} ${card_text} of their deck`)
let research_effect = _.clone(card_player.card)
research_effect.research_cards = _.clone(player_cards.revealed)
let card_mover = new CardMover(game, player_cards)
card_mover.move_all(player_cards.revealed, player_cards.research)
player_cards.duration_effects.push(research_effect)
return 'duration'
}
}
}
}
static trash_card(game, player_cards, selected_cards) {
return selected_cards
}
duration(game, player_cards, research) {
_.each(research.research_cards, (card) => {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.research, player_cards.hand, card)
})
let card_text = _.size(research.research_cards) === 1 ? 'card' : 'cards'
game.log.push(` <strong>${player_cards.username}</strong> puts ${_.size(research.research_cards)} ${card_text} in hand from ${CardView.render(research)}`)
}
}