app/cards/renaissance/silk_merchant.js
SilkMerchant = class SilkMerchant extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
}
gain_or_trash_event(player, silk_merchant) {
let coffer_gainer = new CofferGainer(player.game, player.player_cards, silk_merchant)
coffer_gainer.gain(1)
let villager_gainer = new VillagerGainer(player.game, player.player_cards, silk_merchant)
villager_gainer.gain(1)
}
gain_event(buyer, silk_merchant) {
this.gain_or_trash_event(buyer, silk_merchant)
}
trash_event(trasher, silk_merchant) {
this.gain_or_trash_event(trasher, silk_merchant)
}
}