app/cards/renaissance/spices.js
Spices = class Spices extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(2, false)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
}
gain_event(gainer, spices) {
let coffer_gainer = new CofferGainer(gainer.game, gainer.player_cards, spices)
coffer_gainer.gain(2)
}
}