app/cards/renaissance/treasurer.js
Treasurer = class Treasurer extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(3)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Trash a Treasure', value: 'trash'},
{text: 'Gain a Treasure', value: 'gain'},
{text: `Take the ${CardView.render(new Key())}`, value: 'key'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let choice = turn_event_processor.process(Treasurer.process_response)
if (choice === 'trash') {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a treasure to trash (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Treasurer.trash_card)
} else {
game.log.push(` but does not trash a treasure`)
}
} else if (choice === 'gain') {
let eligible_cards = _.filter(game.trash, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a treasure to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Treasurer.gain_trashed_treasure)
} else if (_.size(eligible_cards) === 1) {
Treasurer.gain_trashed_treasure(game, player_cards, eligible_cards)
} else {
game.log.push(` chooses to gain a treasure but there are none in the trash`)
}
} else {
let card_mover = new CardMover(game, player_cards)
card_mover.take_unique_card('artifacts', 'Key')
}
}
static process_response(game, player_cards, response) {
return response[0]
}
static trash_card(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
} else {
game.log.push(` but does not trash a treasure`)
}
}
static gain_trashed_treasure(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'hand', selected_cards[0].name)
card_gainer.gain(game.trash)
}
}