app/cards/seaside/embargo.js
Embargo = class Embargo extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let card_trasher = new CardTrasher(game, player_cards, 'in_play', card_player.card)
let trashed_cards = card_trasher.trash()
let trashed = _.find(trashed_cards, (card) => {
return card.id === card_player.card.id
})
if (trashed) {
GameModel.update(game._id, game)
let eligible_cards = _.filter(game.cards, (card) => {
return card.supply
})
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to Embargo:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Embargo.place_token)
}
}
buy_event(buyer) {
_.times(buyer.game_card.embargos, () => {
let card_gainer = new CardGainer(buyer.game, buyer.player_cards, 'discard', 'Curse')
card_gainer.gain()
})
}
static place_token(game, player_cards, selected_cards) {
let embargo_card = _.find(game.cards, (card) => {
return card.name === selected_cards[0].name
})
embargo_card.embargos += 1
game.log.push(` <strong>${player_cards.username}</strong> puts an embargo token on ${CardView.render(selected_cards[0])}`)
}
}