jcbantuelle/dominion-meteor

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app/cards/seaside/explorer.js

Summary

Maintainability
B
4 hrs
Test Coverage
Explorer = class Explorer extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards) {
    let province = _.find(player_cards.hand, function(card) {
      return card.name === 'Province'
    })

    if (province) {
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_yes_no',
        instructions: `Reveal ${CardView.render(province)}?`,
        minimum: 1,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, province)
      turn_event_processor.process(Explorer.reveal_province)
    } else {
      Explorer.gain_card(game, player_cards, 'Silver')
    }
  }

  static reveal_province(game, player_cards, response, province) {
    if (response === 'yes') {
      let card_revealer = new CardRevealer(game, player_cards)
      card_revealer.reveal('hand', province)
      Explorer.gain_card(game, player_cards, 'Gold')
    } else {
      Explorer.gain_card(game, player_cards, 'Silver')
    }
  }

  static gain_card(game, player_cards, card_name) {
    if (card_name === 'Silver') {
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> does not reveal a ${CardView.render(new Province())}`)
    }
    let card_gainer = new CardGainer(game, player_cards, 'hand', card_name)
    card_gainer.gain()
  }

}