app/cards/seaside/explorer.js
Explorer = class Explorer extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let province = _.find(player_cards.hand, function(card) {
return card.name === 'Province'
})
if (province) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Reveal ${CardView.render(province)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, province)
turn_event_processor.process(Explorer.reveal_province)
} else {
Explorer.gain_card(game, player_cards, 'Silver')
}
}
static reveal_province(game, player_cards, response, province) {
if (response === 'yes') {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', province)
Explorer.gain_card(game, player_cards, 'Gold')
} else {
Explorer.gain_card(game, player_cards, 'Silver')
}
}
static gain_card(game, player_cards, card_name) {
if (card_name === 'Silver') {
game.log.push(` <strong>${player_cards.username}</strong> does not reveal a ${CardView.render(new Province())}`)
}
let card_gainer = new CardGainer(game, player_cards, 'hand', card_name)
card_gainer.gain()
}
}