app/cards/seaside/fishing_village.js
FishingVillage = class FishingVillage extends Duration {
types() {
return this.capitalism_types(['action', 'duration'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
duration(game, player_cards, fishing_village) {
let action_gainer = new ActionGainer(game, player_cards, fishing_village)
action_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, undefined, fishing_village)
coin_gainer.gain(1)
}
}