app/cards/seaside/ghost_ship.js
GhostShip = class GhostShip extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let number_to_discard = _.size(player_cards.hand) - 3
if (number_to_discard > 0) {
let card_text = number_to_discard === 1 ? 'card' : 'cards'
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose ${number_to_discard} ${card_text} to put on top of your deck:`,
cards: player_cards.hand,
minimum: number_to_discard,
maximum: number_to_discard
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(GhostShip.return_to_deck)
} else {
game.log.push(` <strong>${player_cards.username}</strong> only has ${_.size(player_cards.hand)} cards in hand`)
}
}
static return_to_deck(game, player_cards, selected_cards) {
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.hand, selected_cards)
}
}