app/cards/seaside/lookout.js
Lookout = class Lookout extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(3, false)
GameModel.update(game._id, game)
if (_.size(player_cards.revealed) === 1) {
let card_trasher = new CardTrasher(game, player_cards, 'revealed')
card_trasher.trash()
game.log.push(` but has no cards left to continue`)
} else {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to trash:`,
cards: player_cards.revealed,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Lookout.trash_card)
}
}
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'revealed', selected_cards[0])
card_trasher.trash()
if (_.size(player_cards.revealed) === 1) {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
game.log.push(` but has no cards left to continue`)
} else {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to discard:`,
cards: player_cards.revealed,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Lookout.discard_card)
}
}
static discard_card(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed', selected_cards)
card_discarder.discard()
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed)
}
}