app/cards/seaside/navigator.js
Navigator = class Navigator extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(5, false)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `${CardView.render(player_cards.revealed)}`,
minimum: 1,
maximum: 1,
options: [
{text: 'Discard all cards', value: 'discard'},
{text: 'Return cards to deck', value: 'deck'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Navigator.process_response)
}
}
static process_response(game, player_cards, response) {
if (response[0] === 'discard') {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
} else if (response[0] === 'deck') {
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed)
}
}
}