app/cards/seaside/outpost.js
Outpost = class Outpost extends Duration {
types() {
return ['action', 'duration']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
if (game.turn.previous_player._id !== game.turn.player._id && !game.turn.outpost) {
game.turn.outpost = card_player.card
return 'duration'
}
}
stay_in_play(game, player_cards, outpost) {
return game.turn.outpost && game.turn.outpost.id === outpost.id
}
}