jcbantuelle/dominion-meteor

View on GitHub
app/cards/seaside/pearl_diver.js

Summary

Maintainability
A
30 mins
Test Coverage
PearlDiver = class PearlDiver extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 2
  }

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(1)

    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    PlayerCardsModel.update(game._id, player_cards)

    if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
      game.log.push(`  but has no cards in deck`)
    } else {
      if (_.size(player_cards.deck) === 0) {
        let deck_shuffler = new DeckShuffler(game, player_cards)
        deck_shuffler.shuffle()
      }
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> looks at the bottom card of their deck`)

      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: game.turn.player._id,
        username: game.turn.player.username,
        type: 'choose_yes_no',
        instructions: `Put ${CardView.render(_.last(player_cards.deck))} on top of deck?`,
        minimum: 1,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(PearlDiver.put_on_top)
    }
  }

  static put_on_top(game, player_cards, response) {
    if (response === 'yes') {
      let card_mover = new CardMover(game, player_cards)
      card_mover.move(player_cards.deck, player_cards.deck, _.last(player_cards.deck))
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> puts the card on top of their deck`)
    } else {
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> keeps the card on the bottom of their deck`)
    }
  }

}