app/cards/seaside/pearl_diver.js
PearlDiver = class PearlDiver extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
if (_.size(player_cards.deck) === 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle()
}
game.log.push(` <strong>${player_cards.username}</strong> looks at the bottom card of their deck`)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_yes_no',
instructions: `Put ${CardView.render(_.last(player_cards.deck))} on top of deck?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(PearlDiver.put_on_top)
}
}
static put_on_top(game, player_cards, response) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.deck, player_cards.deck, _.last(player_cards.deck))
game.log.push(` <strong>${player_cards.username}</strong> puts the card on top of their deck`)
} else {
game.log.push(` <strong>${player_cards.username}</strong> keeps the card on the bottom of their deck`)
}
}
}