app/cards/seaside/pirate_ship.js
PirateShip = class PirateShip extends Card {
types() {
return this.capitalism_types(['action', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let opponent_text = _.size(game.players) == 2 ? 'Opponent' : 'Opponents'
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: `Attack ${opponent_text}`, value: 'attack'},
{text: `Gain $${player_cards.pirate_ship_coins}`, value: 'coin'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(PirateShip.process_response)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
if (game.turn.pirate_ship_trashed) {
player_cards.pirate_ship_coins += 1
game.log.push(` <strong>${player_cards.username}</strong> adds a coin to their ${CardView.render(this)} mat`)
}
delete game.turn.pirate_ship_trashed
delete game.turn.pirate_ship_attack
}
static process_response(game, player_cards, response, card_player) {
if (response[0] === 'attack') {
game.turn.pirate_ship_attack = true
} else if (response[0] === 'coin') {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(player_cards.pirate_ship_coins)
}
}
attack(game, player_cards) {
if (game.turn.pirate_ship_attack) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(2)
GameModel.update(game._id, game)
let revealed_treasures = _.filter(player_cards.revealed, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(revealed_treasures) === 1) {
PirateShip.trash_treasure(game, player_cards, revealed_treasures)
} else if (_.size(revealed_treasures) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose one of <strong>${player_cards.username}'s</strong> treasures to trash:`,
cards: revealed_treasures,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(PirateShip.trash_treasure)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}
}
static trash_treasure(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'revealed', selected_cards)
card_trasher.trash()
game.turn.pirate_ship_trashed = true
}
}