app/cards/seaside/sea_hag.js
SeaHag = class SeaHag extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 4
}
play(game, player_cards) {
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
if (_.size(player_cards.deck) === 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle()
}
let card_discarder = new CardDiscarder(game, player_cards, 'deck', player_cards.deck[0])
card_discarder.discard()
}
let card_gainer = new CardGainer(game, player_cards, 'deck', 'Curse')
card_gainer.gain()
}
}