app/cards/seaside/treasury.js
Treasury = class Treasury extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
}
discard_event(discarder, treasury) {
let turn_event_id = TurnEventModel.insert({
game_id: discarder.game._id,
player_id: discarder.player_cards.player_id,
username: discarder.player_cards.username,
type: 'choose_yes_no',
instructions: `Put ${CardView.render(treasury)} On Top of Deck?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(discarder.game, discarder.player_cards, turn_event_id, treasury)
turn_event_processor.process(Treasury.put_on_deck)
}
static put_on_deck(game, player_cards, response, treasury) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
if (card_mover.move(player_cards.in_play, player_cards.deck, treasury)) {
game.log.push(`<strong>${player_cards.username}</strong> puts ${CardView.render(treasury)} on top of their deck`)
}
}
}
}