app/cards/seaside/warehouse.js
Warehouse = class Warehouse extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.hand) > 3) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Discard 3 cards:',
cards: player_cards.hand,
minimum: 3,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Warehouse.discard_cards)
} else if (_.size(player_cards.hand) === 0) {
game.log.push(` but there are no cards in hand`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}