app/game/server/services/event_buyer.js
EventBuyer = class EventBuyer {
constructor(game, player_cards, card_name) {
this.game = game
this.player_cards = player_cards
this.event = ClassCreator.create(card_name)
}
buy() {
if (this.is_valid_buy()) {
this.update_phase()
this.track_bought_card()
this.buy_event()
GameModel.update(this.game._id, this.game)
PlayerCardsModel.update(this.game._id, this.player_cards)
}
}
update_phase() {
if (_.includes(['action', 'treasure'], this.game.turn.phase)) {
this.game.turn.phase = 'treasure'
let start_buy_event_processor = new StartBuyEventProcessor(this.game, this.player_cards)
start_buy_event_processor.process()
this.game.turn.phase = 'buy'
}
}
track_bought_card(card) {
let bought_card = _.clone(this.event.to_h())
this.game.turn.bought_things.push(bought_card)
}
buy_event() {
this.update_log()
this.update_turn()
this.event.buy(this.game, this.player_cards)
}
update_turn() {
this.game.turn.buys -= 1
this.game.turn.coins -= this.event.coin_cost()
if (this.event.debt_cost() > 0) {
let debt_token_gainer = new DebtTokenGainer(this.game, this.player_cards)
debt_token_gainer.gain(this.event.debt_cost())
}
}
is_valid_buy() {
return this.is_debt_free() && this.has_enough_buys() && this.has_enough_money() && this.not_forbidden()
}
is_debt_free() {
return this.player_cards.debt_tokens === 0
}
has_enough_buys() {
return this.game.turn.buys > 0
}
has_enough_money() {
return this.game.turn.coins >= this.event.coin_cost()
}
not_forbidden() {
return !_.includes(this.game.turn.forbidden_events, this.event.name()) && !(this.event.name() === 'Inheritance' && !_.isEmpty(this.player_cards.inheritance)) && !(this.event.name() === 'Seize The Day' && this.player_cards.seize_the_day)
}
update_log() {
this.game.log.push(`<strong>${this.player_cards.username}</strong> buys ${CardView.render(this.event)}`)
}
}