app/game/server/services/play_card_event_processor.js
PlayCardEventProcessor = class PlayCardEventProcessor {
static in_play_event_cards() {
return ['Urchin']
}
constructor(card_player) {
this.card_player = card_player
this.event_id = 3000
this.find_play_card_events()
}
find_play_card_events() {
this.play_card_events = []
_.each(this.card_player.player_cards.in_play, (card) => {
if (_.includes(PlayCardEventProcessor.in_play_event_cards(), card.name)) {
if (card.name === 'Urchin' && this.card_player.game.turn.player._id === this.card_player.player_cards.player_id) {
if (_.includes(_.words(this.card_player.card.types), 'attack') && card.id !== this.card_player.card.id) {
this.play_card_events.push(card)
}
}
}
})
if (this.card_player.game.turn.kiln) {
let copy = _.find(this.card_player.game.cards, (card) => {
return card.count > 0 && card.supply && card.name === this.card_player.card.name
})
if (copy) {
let kiln = ClassCreator.create('Kiln').to_h()
kiln.id = this.generate_event_id()
this.play_card_events.push(kiln)
}
}
}
process() {
if (!_.isEmpty(this.play_card_events)) {
let mandatory_play_card_events = _.filter(this.play_card_events, (event) => {
return event.name === 'Kiln'
})
if (_.size(this.play_card_events) === 1 && !_.isEmpty(mandatory_play_card_events)) {
PlayCardEventProcessor.play_card_event(this.card_player.game, this.card_player.player_cards, this.play_card_events, this)
} else {
GameModel.update(this.card_player.game._id, this.card_player.game)
let instructions = `Choose Play Card Event To Resolve for ${CardView.render(this.card_player.card)}`
let minimum = 1
if (_.isEmpty(mandatory_play_card_events)) {
instructions += ' (or none to skip)'
minimum = 0
}
let turn_event_id = TurnEventModel.insert({
game_id: this.card_player.game._id,
player_id: this.card_player.player_cards.player_id,
username: this.card_player.player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `${instructions}:`,
cards: this.play_card_events,
minimum: minimum,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(this.card_player.game, this.card_player.player_cards, turn_event_id, this)
turn_event_processor.process(PlayCardEventProcessor.play_card_event)
}
}
}
static play_card_event(game, player_cards, selected_cards, play_card_event_processor) {
if (!_.isEmpty(selected_cards)) {
let card = selected_cards[0]
let card_object = ClassCreator.create(card.name)
card_object.play_card_event(play_card_event_processor.card_player, card)
let play_card_event_index = _.findIndex(play_card_event_processor.play_card_events, (event) => {
return event.id === card.id
})
play_card_event_processor.play_card_events.splice(play_card_event_index, 1)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
play_card_event_processor.process()
}
}
generate_event_id() {
let event_id = _.toString(this.event_id)
this.event_id += 1
return event_id
}
}