app/game/server/services/start_buy_event_processor.js
StartBuyEventProcessor = class StartBuyEventProcessor {
static landmark_events() {
return ['Arena']
}
static artifact_events() {
return ['Treasure Chest']
}
static state_events() {
return ['Deluded', 'Envious']
}
constructor(game, player_cards) {
this.game = game
this.player_cards = player_cards
this.find_start_buy_events()
}
find_start_buy_events() {
let landmark_events = _.filter(this.game.landmarks, (card) => {
if (_.includes(StartBuyEventProcessor.landmark_events(), card.name)) {
if (card.name === 'Arena') {
let has_actions = _.some(this.player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
})
return has_actions
} else {
return false
}
} else {
return false
}
})
let state_events = _.filter(this.player_cards.states, function(card) {
return _.includes(StartBuyEventProcessor.state_events(), card.name)
})
let artifact_events = _.filter(this.player_cards.artifacts, function(card) {
return _.includes(StartBuyEventProcessor.artifact_events(), card.name)
})
this.start_buy_events = landmark_events.concat(state_events).concat(artifact_events)
}
process() {
if (!_.isEmpty(this.start_buy_events)) {
this.game.log.push(`<strong>${this.player_cards.username}</strong> starts their buy phase`)
if (_.size(this.start_buy_events) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: this.game._id,
player_id: this.player_cards.player_id,
username: this.player_cards.username,
type: 'sort_cards',
instructions: 'Choose order to resolve start of buy phase events (leftmost will be first):',
cards: this.start_buy_events
})
let turn_event_processor = new TurnEventProcessor(this.game, this.player_cards, turn_event_id, this.start_buy_events)
turn_event_processor.process(StartBuyEventProcessor.event_order)
} else {
StartBuyEventProcessor.event_order(this.game, this.player_cards, _.map(this.start_buy_events, 'name'), this.start_buy_events)
}
}
}
static event_order(game, player_cards, ordered_events, events) {
_.each(ordered_events, function(ordered_event) {
let event_index = _.findIndex(events, function(event) {
return event.id === ordered_event.id
})
let event = events.splice(event_index, 1)[0]
let selected_event = ClassCreator.create(event.name)
selected_event.start_buy_event(game, player_cards, event)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
})
}
}