app/game/server/services/start_turn_event_processor.js
StartTurnEventProcessor = class StartTurnEventProcessor {
static reserve_events() {
return ['Teacher', 'Ratcatcher', 'Guide', 'Transmogrify']
}
static state_events() {
return ['Lost In The Woods']
}
static artifact_events() {
return ['Key']
}
static project_events() {
return ['Cathedral', 'City Gate', 'Fair', 'Silos', 'Sinister Plot', 'Piazza', 'Barracks', 'Crop Rotation']
}
static aside_events() {
return ['Horse Traders', 'Prince']
}
constructor(game, player_cards) {
this.game = game
this.player_cards = player_cards
this.event_id = 4000
this.find_start_turn_events()
}
find_start_turn_events() {
this.start_turn_events = []
_.each(this.player_cards.aside, (card) => {
if (_.includes(StartTurnEventProcessor.aside_events(), card.name)) {
if (card.name === 'Prince') {
if (card.target) {
this.start_turn_events.push(card)
}
} else {
this.start_turn_events.push(card)
}
}
})
_.each(this.player_cards.duration_effects, (duration_effect) => {
let effect = _.clone(duration_effect)
effect.event_type = 'Duration'
this.start_turn_events.push(effect)
})
_.each(this.player_cards.start_turn_event_effects, (event_effect) => {
event_effect.event_type = 'Event'
if (!event_effect.id) {
event_effect.id = this.generate_event_id()
}
this.start_turn_events.push(event_effect)
})
_.each(this.player_cards.tavern, (card) => {
if (_.includes(StartTurnEventProcessor.reserve_events(), card.name)) {
let reserve = _.clone(card)
reserve.event_type = 'Reserve'
this.start_turn_events.push(reserve)
}
})
_.each(this.player_cards.states, (card) => {
if (_.includes(StartTurnEventProcessor.state_events(), card.name)) {
this.start_turn_events.push(card)
}
})
_.each(this.player_cards.artifacts, (card) => {
if (_.includes(StartTurnEventProcessor.artifact_events(), card.name)) {
this.start_turn_events.push(card)
}
})
_.each(this.player_cards.projects, (card) => {
if (_.includes(StartTurnEventProcessor.project_events(), card.name)) {
this.start_turn_events.push(card)
}
})
}
process() {
if (!_.isEmpty(this.start_turn_events)) {
if (_.size(this.start_turn_events) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: this.game._id,
player_id: this.player_cards.player_id,
username: this.player_cards.username,
type: 'sort_cards',
instructions: 'Choose order to resolve start of turn events (leftmost will be first):',
cards: this.start_turn_events
})
let turn_event_processor = new TurnEventProcessor(this.game, this.player_cards, turn_event_id)
turn_event_processor.process(StartTurnEventProcessor.event_order)
} else {
StartTurnEventProcessor.event_order(this.game, this.player_cards, this.start_turn_events)
}
}
}
generate_event_id() {
let event_id = _.toString(this.event_id)
this.event_id += 1
return event_id
}
static event_order(game, player_cards, ordered_events) {
_.each(ordered_events, function(event) {
let event_object = ClassCreator.create(event.name)
if (event.event_type === 'Duration') {
let duration_effect_index = _.findIndex(player_cards.duration_effects, function(duration_effect) {
return duration_effect.id === event.id
})
player_cards.duration_effects.splice(duration_effect_index, 1)
event_object.duration(game, player_cards, event)
} else if (event.event_type === 'Event') {
let event_effect_index = _.findIndex(player_cards.start_turn_event_effects, function(event_effect) {
return event_effect.id === event.id
})
player_cards.start_turn_event_effects.splice(event_effect_index, 1)
event_object.start_turn_event(game, player_cards, event)
} else if (event.event_type === 'Reserve') {
event_object.reserve(game, player_cards, event)
} else {
event_object.start_turn_event(game, player_cards, event)
}
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
})
}
}