jcbantuelle/dominion-meteor

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app/game/server/services/trash_event_processor.js

Summary

Maintainability
C
1 day
Test Coverage

Function find_trash_events has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  find_trash_events() {
    this.trash_events = []
    if (_.includes(TrashEventProcessor.event_cards(), this.card.name)) {
      this.trash_events.push(this.card)
    }
Severity: Minor
Found in app/game/server/services/trash_event_processor.js - About 1 hr to fix

    Function process has 30 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      process() {
        if (!_.isEmpty(this.trash_events)) {
          let mandatory_trash_events = _.filter(this.trash_events, function(event) {
            return _.includes(TrashEventProcessor.event_cards().concat(TrashEventProcessor.landmark_cards().concat(['Priest'])), event.name)
          })
    Severity: Minor
    Found in app/game/server/services/trash_event_processor.js - About 1 hr to fix

      Function process has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

        process() {
          if (!_.isEmpty(this.trash_events)) {
            let mandatory_trash_events = _.filter(this.trash_events, function(event) {
              return _.includes(TrashEventProcessor.event_cards().concat(TrashEventProcessor.landmark_cards().concat(['Priest'])), event.name)
            })
      Severity: Minor
      Found in app/game/server/services/trash_event_processor.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

          _.each(this.trasher.game.landmarks, (landmark) => {
            if (_.includes(TrashEventProcessor.landmark_cards(), landmark.name)) {
              this.trash_events.push(landmark)
            }
          })
      Severity: Major
      Found in app/game/server/services/trash_event_processor.js and 2 other locations - About 1 hr to fix
      app/game/server/services/buy_event_processor.js on lines 87..91
      app/game/server/services/trash_event_processor.js on lines 38..42

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 72.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

          _.each(this.trasher.player_cards.hand, (card) => {
            if (_.includes(TrashEventProcessor.reaction_cards(), card.name)) {
              this.trash_events.push(card)
            }
          })
      Severity: Major
      Found in app/game/server/services/trash_event_processor.js and 2 other locations - About 1 hr to fix
      app/game/server/services/buy_event_processor.js on lines 87..91
      app/game/server/services/trash_event_processor.js on lines 32..36

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 72.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            if (_.includes(TrashEventProcessor.reaction_cards(), card.name)) {
              card_object.trash_reaction(game, player_cards, trash_event_processor.trasher, card)
            } else {
              card_object.trash_event(trash_event_processor.trasher, card)
            }
      Severity: Major
      Found in app/game/server/services/trash_event_processor.js and 1 other location - About 1 hr to fix
      app/game/server/services/buy_event_processor.js on lines 180..184

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 65.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 6 locations. Consider refactoring.
      Open

        constructor(trasher, card) {
          this.trasher = trasher
          this.card = card
          this.event_id = 7000
          this.find_trash_events()
      Severity: Major
      Found in app/game/server/services/trash_event_processor.js and 5 other locations - About 55 mins to fix
      app/game/server/services/between_turn_event_processor.js on lines 3..8
      app/game/server/services/discard_event_processor.js on lines 30..35
      app/game/server/services/end_turn_event_processor.js on lines 7..12
      app/game/server/services/gain_event_processor.js on lines 88..93
      app/game/server/services/start_turn_event_processor.js on lines 23..28

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 53.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          if (_.includes(TrashEventProcessor.event_cards(), this.card.name)) {
            this.trash_events.push(this.card)
          }
      Severity: Minor
      Found in app/game/server/services/trash_event_processor.js and 1 other location - About 45 mins to fix
      app/game/server/services/reveal_event_processor.js on lines 16..18

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 50.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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