app/game/server/services/trash_event_processor.js
TrashEventProcessor = class TrashEventProcessor {
static reaction_cards() {
return ['Market Square']
}
static landmark_cards() {
return ['Tomb']
}
static event_cards() {
return ['Overgrown Estate', 'Squire', 'Feodum', 'Fortress', 'Sir Vander', 'Cultist', 'Hunting Grounds', 'Rats', 'Catacombs', 'Crumbling Castle', 'Rocks', 'Haunted Mirror', 'Silk Merchant', 'Flag Bearer']
}
static project_cards() {
return ['Sewers']
}
constructor(trasher, card) {
this.trasher = trasher
this.card = card
this.event_id = 7000
this.find_trash_events()
}
find_trash_events() {
this.trash_events = []
if (_.includes(TrashEventProcessor.event_cards(), this.card.name)) {
this.trash_events.push(this.card)
}
_.each(this.trasher.game.landmarks, (landmark) => {
if (_.includes(TrashEventProcessor.landmark_cards(), landmark.name)) {
this.trash_events.push(landmark)
}
})
_.each(this.trasher.player_cards.hand, (card) => {
if (_.includes(TrashEventProcessor.reaction_cards(), card.name)) {
this.trash_events.push(card)
}
})
_.each(this.trasher.player_cards.projects, (card) => {
if (_.includes(TrashEventProcessor.project_cards(), card.name)) {
if (card.name === 'Sewers') {
if (!this.trasher.trashed_by || this.trasher.trashed_by.name !== 'Sewers') {
this.trash_events.push(card)
}
} else {
this.trash_events.push(card)
}
}
})
_.times(this.trasher.game.turn.priests, (count) => {
if (this.trasher.player_cards.player_id === this.trasher.game.turn.player._id) {
let priest = ClassCreator.create('Priest').to_h()
priest.id = this.generate_event_id()
this.trash_events.push(priest)
}
})
}
process() {
if (!_.isEmpty(this.trash_events)) {
let mandatory_trash_events = _.filter(this.trash_events, function(event) {
return _.includes(TrashEventProcessor.event_cards().concat(TrashEventProcessor.landmark_cards().concat(['Priest'])), event.name)
})
if (_.size(this.trash_events) === 1 && !_.isEmpty(mandatory_trash_events)) {
TrashEventProcessor.trash_event(this.trasher.game, this.trasher.player_cards, this.trash_events, this)
} else {
GameModel.update(this.trasher.game._id, this.trasher.game)
PlayerCardsModel.update(this.trasher.game._id, this.trasher.player_cards)
let instructions = `Choose Trash Event To Resolve for ${CardView.render(this.card)}`
let minimum = 1
if (_.isEmpty(mandatory_trash_events)) {
instructions += ' (or none to skip)'
minimum = 0
}
let turn_event_id = TurnEventModel.insert({
game_id: this.trasher.game._id,
player_id: this.trasher.player_cards.player_id,
username: this.trasher.player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `${instructions}:`,
cards: this.trash_events,
minimum: minimum,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(this.trasher.game, this.trasher.player_cards, turn_event_id, this)
turn_event_processor.process(TrashEventProcessor.trash_event)
}
}
}
static trash_event(game, player_cards, selected_cards, trash_event_processor) {
if (!_.isEmpty(selected_cards)) {
let card = selected_cards[0]
let card_object = ClassCreator.create(card.name)
if (_.includes(TrashEventProcessor.reaction_cards(), card.name)) {
card_object.trash_reaction(game, player_cards, trash_event_processor.trasher, card)
} else {
card_object.trash_event(trash_event_processor.trasher, card)
}
let trash_event_index = _.findIndex(trash_event_processor.trash_events, function(event) {
return event.id === card.id
})
trash_event_processor.trash_events.splice(trash_event_index, 1)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
trash_event_processor.process()
}
}
generate_event_id() {
let event_id = _.toString(this.event_id)
this.event_id += 1
return event_id
}
}