jcputney/scorm-again

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Showing 25 of 27 total issues

Function storeData has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

  storeData(terminateCommit: boolean) {
    if (terminateCommit) {
      const originalStatus = this.cmi.core.lesson_status;
      if (originalStatus === 'not attempted') {
        this.cmi.core.lesson_status = 'completed';
Severity: Minor
Found in src/Scorm12API.js - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function flatten has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring.
Open

export function flatten(data) {
  const result = {};

  /**
   * Recurse through the object
Severity: Minor
Found in src/utilities.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function unflatten has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

export function unflatten(data) {
  'use strict';
  if (Object(data) !== data || Array.isArray(data)) return data;
  const regex = /\.?([^.[\]]+)|\[(\d+)]/g;
  const result = {};
Severity: Minor
Found in src/utilities.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function storeData has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  storeData(terminateCommit: boolean) {
    if (terminateCommit) {
      const originalStatus = this.cmi.core.lesson_status;
      if (originalStatus === 'not attempted') {
        this.cmi.core.lesson_status = 'completed';
Severity: Minor
Found in src/Scorm12API.js - About 1 hr to fix

    Avoid deeply nested control flow statements.
    Open

                if (parseFloat(this.cmi.core.score.raw) >= parseFloat(this.cmi.student_data.mastery_score)) {
                  this.cmi.core.lesson_status = 'passed';
                } else {
                  this.cmi.core.lesson_status = 'failed';
                }
    Severity: Major
    Found in src/Scorm12API.js - About 45 mins to fix

      Function lmsFinish has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

        lmsFinish() {
          const result = this.terminate('LMSFinish', true);
      
          if (result === global_constants.SCORM_TRUE) {
            if (this.nav.event !== '') {
      Severity: Minor
      Found in src/Scorm12API.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function renderCommitCMI has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

        renderCommitCMI(terminateCommit: boolean) {
          const cmiExport = this.renderCMIToJSONObject();
      
          if (terminateCommit) {
            cmiExport.cmi.core.total_time = this.cmi.getCurrentTotalTime();
      Severity: Minor
      Found in src/Scorm12API.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function getSecondsAsHHMMSS has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      export function getSecondsAsHHMMSS(totalSeconds: Number) {
        // SCORM spec does not deal with negative durations, give zero back
        if (!totalSeconds || totalSeconds <= 0) {
          return '00:00:00';
        }
      Severity: Minor
      Found in src/utilities.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function getChildElement has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        getChildElement(CMIElement, value, foundFirstIndex) {
          let newChild;
      
          if (this.stringMatches(CMIElement, 'cmi\\.objectives\\.\\d+')) {
            newChild = new CMIObjectivesObject();
      Severity: Minor
      Found in src/Scorm12API.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      'require' is not defined.
      Open

      const ESLintPlugin = require('eslint-webpack-plugin');
      Severity: Minor
      Found in webpack.js by eslint

      Disallow Undeclared Variables (no-undef)

      This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

      Rule Details

      Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

      Examples of incorrect code for this rule:

      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      Examples of correct code for this rule with global declaration:

      /*global someFunction b:true*/
      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      The b:true syntax in /*global */ indicates that assignment to b is correct.

      Examples of incorrect code for this rule with global declaration:

      /*global b*/
      /*eslint no-undef: "error"*/
      
      b = 10;

      By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

      Options

      • typeof set to true will warn for variables used inside typeof check (Default false).

      typeof

      Examples of correct code for the default { "typeof": false } option:

      /*eslint no-undef: "error"*/
      
      if (typeof UndefinedIdentifier === "undefined") {
          // do something ...
      }

      You can use this option if you want to prevent typeof check on a variable which has not been declared.

      Examples of incorrect code for the { "typeof": true } option:

      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Examples of correct code for the { "typeof": true } option with global declaration:

      /*global a*/
      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Environments

      For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

      browser

      Examples of correct code for this rule with browser environment:

      /*eslint no-undef: "error"*/
      /*eslint-env browser*/
      
      setTimeout(function() {
          alert("Hello");
      });

      node

      Examples of correct code for this rule with node environment:

      /*eslint no-undef: "error"*/
      /*eslint-env node*/
      
      var fs = require("fs");
      module.exports = function() {
          console.log(fs);
      };

      When Not To Use It

      If explicit declaration of global variables is not to your taste.

      Compatibility

      This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

      'require' is not defined.
      Open

      const webpack = require('webpack');
      Severity: Minor
      Found in webpack.js by eslint

      Disallow Undeclared Variables (no-undef)

      This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

      Rule Details

      Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

      Examples of incorrect code for this rule:

      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      Examples of correct code for this rule with global declaration:

      /*global someFunction b:true*/
      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      The b:true syntax in /*global */ indicates that assignment to b is correct.

      Examples of incorrect code for this rule with global declaration:

      /*global b*/
      /*eslint no-undef: "error"*/
      
      b = 10;

      By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

      Options

      • typeof set to true will warn for variables used inside typeof check (Default false).

      typeof

      Examples of correct code for the default { "typeof": false } option:

      /*eslint no-undef: "error"*/
      
      if (typeof UndefinedIdentifier === "undefined") {
          // do something ...
      }

      You can use this option if you want to prevent typeof check on a variable which has not been declared.

      Examples of incorrect code for the { "typeof": true } option:

      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Examples of correct code for the { "typeof": true } option with global declaration:

      /*global a*/
      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Environments

      For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

      browser

      Examples of correct code for this rule with browser environment:

      /*eslint no-undef: "error"*/
      /*eslint-env browser*/
      
      setTimeout(function() {
          alert("Hello");
      });

      node

      Examples of correct code for this rule with node environment:

      /*eslint no-undef: "error"*/
      /*eslint-env node*/
      
      var fs = require("fs");
      module.exports = function() {
          console.log(fs);
      };

      When Not To Use It

      If explicit declaration of global variables is not to your taste.

      Compatibility

      This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

      'require' is not defined.
      Open

      const path = require('path');
      Severity: Minor
      Found in webpack.js by eslint

      Disallow Undeclared Variables (no-undef)

      This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

      Rule Details

      Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

      Examples of incorrect code for this rule:

      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      Examples of correct code for this rule with global declaration:

      /*global someFunction b:true*/
      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      The b:true syntax in /*global */ indicates that assignment to b is correct.

      Examples of incorrect code for this rule with global declaration:

      /*global b*/
      /*eslint no-undef: "error"*/
      
      b = 10;

      By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

      Options

      • typeof set to true will warn for variables used inside typeof check (Default false).

      typeof

      Examples of correct code for the default { "typeof": false } option:

      /*eslint no-undef: "error"*/
      
      if (typeof UndefinedIdentifier === "undefined") {
          // do something ...
      }

      You can use this option if you want to prevent typeof check on a variable which has not been declared.

      Examples of incorrect code for the { "typeof": true } option:

      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Examples of correct code for the { "typeof": true } option with global declaration:

      /*global a*/
      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Environments

      For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

      browser

      Examples of correct code for this rule with browser environment:

      /*eslint no-undef: "error"*/
      /*eslint-env browser*/
      
      setTimeout(function() {
          alert("Hello");
      });

      node

      Examples of correct code for this rule with node environment:

      /*eslint no-undef: "error"*/
      /*eslint-env node*/
      
      var fs = require("fs");
      module.exports = function() {
          console.log(fs);
      };

      When Not To Use It

      If explicit declaration of global variables is not to your taste.

      Compatibility

      This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

      Parsing error: Unexpected token, expected , 287 | } 288 | } else if (this.cmi.core.lesson_mode === 'browse') {
      Open

              if ((this.startingData?.cmi?.core?.lesson_status || '') === '' && originalStatus === 'not attempted') {
      Severity: Minor
      Found in src/Scorm12API.js by eslint

      For more information visit Source: http://eslint.org/docs/rules/

      Parsing error: Unexpected character '#' 27 | */ 28 | export default class Scorm2004API extends BaseAPI {
      Open

        #version: '1.0';
      Severity: Minor
      Found in src/Scorm2004API.js by eslint

      For more information visit Source: http://eslint.org/docs/rules/

      'require' is not defined.
      Open

      const UglifyJsPlugin = require('uglifyjs-webpack-plugin');
      Severity: Minor
      Found in webpack.js by eslint

      Disallow Undeclared Variables (no-undef)

      This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

      Rule Details

      Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

      Examples of incorrect code for this rule:

      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      Examples of correct code for this rule with global declaration:

      /*global someFunction b:true*/
      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      The b:true syntax in /*global */ indicates that assignment to b is correct.

      Examples of incorrect code for this rule with global declaration:

      /*global b*/
      /*eslint no-undef: "error"*/
      
      b = 10;

      By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

      Options

      • typeof set to true will warn for variables used inside typeof check (Default false).

      typeof

      Examples of correct code for the default { "typeof": false } option:

      /*eslint no-undef: "error"*/
      
      if (typeof UndefinedIdentifier === "undefined") {
          // do something ...
      }

      You can use this option if you want to prevent typeof check on a variable which has not been declared.

      Examples of incorrect code for the { "typeof": true } option:

      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Examples of correct code for the { "typeof": true } option with global declaration:

      /*global a*/
      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Environments

      For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

      browser

      Examples of correct code for this rule with browser environment:

      /*eslint no-undef: "error"*/
      /*eslint-env browser*/
      
      setTimeout(function() {
          alert("Hello");
      });

      node

      Examples of correct code for this rule with node environment:

      /*eslint no-undef: "error"*/
      /*eslint-env node*/
      
      var fs = require("fs");
      module.exports = function() {
          console.log(fs);
      };

      When Not To Use It

      If explicit declaration of global variables is not to your taste.

      Compatibility

      This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

      Parsing error: Unexpected character '#' 15 | */ 16 | export default class BaseAPI {
      Open

        #timeout;
      Severity: Minor
      Found in src/BaseAPI.js by eslint

      For more information visit Source: http://eslint.org/docs/rules/

      Parsing error: Unexpected token 62 | initialize() { 63 | super.initialize();
      Open

          this.student_preference?.initialize();
      Severity: Minor
      Found in src/cmi/aicc_cmi.js by eslint

      For more information visit Source: http://eslint.org/docs/rules/

      '__dirname' is not defined.
      Open

            overrideConfigFile: path.resolve(__dirname, '.eslintrc.js'),
      Severity: Minor
      Found in webpack.js by eslint

      Disallow Undeclared Variables (no-undef)

      This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

      Rule Details

      Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

      Examples of incorrect code for this rule:

      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      Examples of correct code for this rule with global declaration:

      /*global someFunction b:true*/
      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      The b:true syntax in /*global */ indicates that assignment to b is correct.

      Examples of incorrect code for this rule with global declaration:

      /*global b*/
      /*eslint no-undef: "error"*/
      
      b = 10;

      By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

      Options

      • typeof set to true will warn for variables used inside typeof check (Default false).

      typeof

      Examples of correct code for the default { "typeof": false } option:

      /*eslint no-undef: "error"*/
      
      if (typeof UndefinedIdentifier === "undefined") {
          // do something ...
      }

      You can use this option if you want to prevent typeof check on a variable which has not been declared.

      Examples of incorrect code for the { "typeof": true } option:

      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Examples of correct code for the { "typeof": true } option with global declaration:

      /*global a*/
      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Environments

      For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

      browser

      Examples of correct code for this rule with browser environment:

      /*eslint no-undef: "error"*/
      /*eslint-env browser*/
      
      setTimeout(function() {
          alert("Hello");
      });

      node

      Examples of correct code for this rule with node environment:

      /*eslint no-undef: "error"*/
      /*eslint-env node*/
      
      var fs = require("fs");
      module.exports = function() {
          console.log(fs);
      };

      When Not To Use It

      If explicit declaration of global variables is not to your taste.

      Compatibility

      This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

      '__dirname' is not defined.
      Open

          path: path.resolve(__dirname, 'dist'),
      Severity: Minor
      Found in webpack.js by eslint

      Disallow Undeclared Variables (no-undef)

      This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

      Rule Details

      Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

      Examples of incorrect code for this rule:

      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      Examples of correct code for this rule with global declaration:

      /*global someFunction b:true*/
      /*eslint no-undef: "error"*/
      
      var a = someFunction();
      b = 10;

      The b:true syntax in /*global */ indicates that assignment to b is correct.

      Examples of incorrect code for this rule with global declaration:

      /*global b*/
      /*eslint no-undef: "error"*/
      
      b = 10;

      By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

      Options

      • typeof set to true will warn for variables used inside typeof check (Default false).

      typeof

      Examples of correct code for the default { "typeof": false } option:

      /*eslint no-undef: "error"*/
      
      if (typeof UndefinedIdentifier === "undefined") {
          // do something ...
      }

      You can use this option if you want to prevent typeof check on a variable which has not been declared.

      Examples of incorrect code for the { "typeof": true } option:

      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Examples of correct code for the { "typeof": true } option with global declaration:

      /*global a*/
      /*eslint no-undef: ["error", { "typeof": true }] */
      
      if(typeof a === "string"){}

      Environments

      For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

      browser

      Examples of correct code for this rule with browser environment:

      /*eslint no-undef: "error"*/
      /*eslint-env browser*/
      
      setTimeout(function() {
          alert("Hello");
      });

      node

      Examples of correct code for this rule with node environment:

      /*eslint no-undef: "error"*/
      /*eslint-env node*/
      
      var fs = require("fs");
      module.exports = function() {
          console.log(fs);
      };

      When Not To Use It

      If explicit declaration of global variables is not to your taste.

      Compatibility

      This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

      Parsing error: Unexpected character '#' 83 | */ 84 | export class CMI extends BaseCMI {
      Open

        #_children = '';
      Severity: Minor
      Found in src/cmi/scorm12_cmi.js by eslint

      For more information visit Source: http://eslint.org/docs/rules/

      Severity
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