jdantonio/concurrent-ruby

View on GitHub

Showing 498 of 498 total issues

Method pop_matching has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

      def pop_matching(matcher, timeout = nil, timeout_value = nil)
        # TODO (pitr-ch 27-Jan-2019): should it try to match pending pushes if it fails to match in the buffer? Maybe only if the size is zero. It could be surprising if it's used as a throttle it might be expected that it will not pop if buffer is full of messages which di not match, it might it expected it will block until the message is added to the buffer
        # that it returns even if the buffer is full. User might expect that it has to be in the buffer first.
        probe = @Mutex.synchronize do
          message = ns_shift_message matcher
Severity: Minor
Found in lib/concurrent-ruby-edge/concurrent/edge/channel.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method execute_next_job has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    def execute_next_job
      job       = synchronize { @queue.first }
      old_value = @current.value

      @caller.value = job.caller # for nested actions
Severity: Minor
Found in lib/concurrent-ruby/concurrent/agent.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method process_tasks has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    def process_tasks
      loop do
        task = synchronize { @condition.reset; @queue.peek }
        break unless task

Severity: Minor
Found in lib/concurrent-ruby/concurrent/executor/timer_set.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method atomic_resolution has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

      def self.atomic_resolution(resolvable_map)
        # atomic_resolution event => [], future => [true, :v, nil]
        sorted = resolvable_map.to_a.sort_by { |resolvable, _| locking_order_by resolvable }

        reserved = 0
Severity: Minor
Found in lib/concurrent-ruby-edge/concurrent/edge/promises.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method toArray has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        @SuppressWarnings("unchecked") public final <T> T[] toArray(T[] a) {
            long sz = map.mappingCount();
            if (sz > (long)(MAX_ARRAY_SIZE))
                throw new OutOfMemoryError(oomeMsg);
            int m = (int)sz;

    Method toArray has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            @SuppressWarnings("unchecked") public final <T> T[] toArray(T[] a) {
                long sz = map.mappingCount();
                if (sz > (long)(MAX_ARRAY_SIZE))
                    throw new OutOfMemoryError(oomeMsg);
                int m = (int)sz;

      Method canonical_rules has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

            def canonical_rules(rules, timeout, timeout_value, given_block)
              block = given_block || -> v { v }
              case rules.size
              when 0
                rules.push(on(ANY, &block))
      Severity: Minor
      Found in lib/concurrent-ruby-edge/concurrent/edge/erlang_actor.rb - About 1 hr to fix

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                            for (int i = 0; i < tab.length; ++i) {
                                int c = 0;
                                for (Node e = tabAt(tab, i); e != null; e = e.next) {
                                    if (++c > TREE_THRESHOLD &&
                                            (e.key instanceof Comparable)) {
        ext/concurrent-ruby/com/concurrent_ruby/ext/jsr166e/nounsafe/ConcurrentHashMapV8.java on lines 3427..3436

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 74.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

            public boolean containsValue(Object value) {
                if (value == null)
                    throw new NullPointerException();
                Object v;
                Traverser<K,V,Object> it = new Traverser<K,V,Object>(this);
        ext/concurrent-ruby/com/concurrent_ruby/ext/jsr166e/nounsafe/ConcurrentHashMapV8.java on lines 2713..2723

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 74.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                            for (int i = 0; i < tab.length(); ++i) {
                                int c = 0;
                                for (Node e = tabAt(tab, i); e != null; e = e.next) {
                                    if (++c > TREE_THRESHOLD &&
                                            (e.key instanceof Comparable)) {
        ext/concurrent-ruby/com/concurrent_ruby/ext/jsr166e/ConcurrentHashMapV8.java on lines 3435..3444

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 74.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

            public boolean containsValue(Object value) {
                if (value == null)
                    throw new NullPointerException();
                Object v;
                Traverser<K,V,Object> it = new Traverser<K,V,Object>(this);
        ext/concurrent-ruby/com/concurrent_ruby/ext/jsr166e/ConcurrentHashMapV8.java on lines 2721..2731

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 74.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Method tryAwaitLock has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                final void tryAwaitLock(AtomicReferenceArray<Node> tab, int i) {
                    if (tab != null && i >= 0 && i < tab.length()) { // sanity check
                        int r = ThreadLocalRandom.current().nextInt(); // randomize spins
                        int spins = MAX_SPINS, h;
                        while (tabAt(tab, i) == this && ((h = hash) & LOCKED) != 0) {

          Method getTreeNode has 26 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  @SuppressWarnings("unchecked") final TreeNode getTreeNode
                  (int h, RubyObject k, TreeNode p) {
                      RubyClass c = k.getMetaClass(); boolean kNotComparable = !k.respondsTo("<=>");
                      while (p != null) {
                          int dir, ph;  RubyObject pk; RubyClass pc;

            Method tryAwaitLock has 26 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                    final void tryAwaitLock(Node[] tab, int i) {
                        if (tab != null && i >= 0 && i < tab.length) { // sanity check
                            int r = ThreadLocalRandom.current().nextInt(); // randomize spins
                            int spins = MAX_SPINS, h;
                            while (tabAt(tab, i) == this && ((h = hash) & LOCKED) != 0) {

              Method getTreeNode has 26 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                      @SuppressWarnings("unchecked") final TreeNode getTreeNode
                      (int h, RubyObject k, TreeNode p) {
                          RubyClass c = k.getMetaClass(); boolean kNotComparable = !k.respondsTo("<=>");
                          while (p != null) {
                              int dir, ph;  RubyObject pk; RubyClass pc;

                Method define_struct_class has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                      def self.define_struct_class(parent, base, name, members, &block)
                        clazz = Class.new(base || Object) do
                          include parent
                          self.const_set(:MEMBERS, members.collect{|member| member.to_s.to_sym}.freeze)
                          def ns_initialize(*values)
                Severity: Minor
                Found in lib/concurrent-ruby/concurrent/synchronization/abstract_struct.rb - About 1 hr to fix

                  Method acquire_write_lock has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      def acquire_write_lock
                        if (held = @HeldCount.value) >= WRITE_LOCK_HELD
                          # if we already have a write (exclusive) lock, there's no need to wait
                          @HeldCount.value = held + WRITE_LOCK_HELD
                          return true
                  Severity: Minor
                  Found in lib/concurrent-ruby/concurrent/atomic/reentrant_read_write_lock.rb - About 1 hr to fix

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                                        if ((e = tabAt(t, i)) != null && e.hash == MOVED) {
                                            if ((ek = e.key) instanceof TreeBin)
                                                e = ((TreeBin)ek).first;
                                            else {
                                                tab = (Node[])ek;
                    ext/concurrent-ruby/com/concurrent_ruby/ext/jsr166e/nounsafe/ConcurrentHashMapV8.java on lines 2474..2481

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 72.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                                        if ((e = tabAt(t, i)) != null && e.hash == MOVED) {
                                            if ((ek = e.key) instanceof TreeBin)
                                                e = ((TreeBin)ek).first;
                                            else {
                                                tab = (AtomicReferenceArray<Node>)ek;
                    ext/concurrent-ruby/com/concurrent_ruby/ext/jsr166e/ConcurrentHashMapV8.java on lines 2482..2489

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 72.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                        public int hashCode() {
                            int h = 0;
                            Traverser<K,V,Object> it = new Traverser<K,V,Object>(this);
                            Object v;
                            while ((v = it.advance()) != null) {
                    ext/concurrent-ruby/com/concurrent_ruby/ext/jsr166e/nounsafe/ConcurrentHashMapV8.java on lines 3139..3147

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 67.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Severity
                    Category
                    Status
                    Source
                    Language